Rising Order of Operations, Part IIB: an explication of Call of Duty 2019 & 2020
Last time, I prepared you for what I thought, showing the history of the FPS' evolution as a genre which emulated the even plane of sport, and how 2007's Call of Duty added an RPG-like progression system that changed all of it. Now, let us speak on the two most recent games, and how they are both more and less than a clicker game for your phone. Is that too revealing? Oh well. --- It is helpful to think of Call of Duty not as a game, but as a platform. And then, forget thinking about it like a platform, because that's insane corporate blather, and instead - consider it like a casino. If you're just playing Warzone, the battle royale mode, it's free, but if you want the rest of the business, it'll cost you a cool $60. That's a standard price for a game, and it rarely goes on sale, but there's so much in there! Right? With your $60, you're welcomed into the grinder. Every action in campaign, in MP, and in Zombies, in Warzone, all of it grants you XP, ...